using System;



namespace HeadFirstDesignPatterns.Strategy.Duck

{

    /// <summary>

    /// FlyRocketPowered

    /// </summary>

    public class FlyRocketPowered : IFlyBehavior

    {

        #region IFlyBehavior Members



        public object Fly()

        {

            return "I'm flying with a rocket!";

        }



        #endregion

    }

}

